Visual Computing Market Size, Share, Opportunities, And Trends By Component (Hardware, Software, Services), By End-User Industry (Healthcare, Retail, Manufacturing, Automotive, Media and Entertainment, Others), And By Geography - Forecasts From 2023 To 2028

  • Published : Mar 2025
  • Report Code : KSI061610855
  • Pages : 150
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Visual Computing Market will grow at a CAGR of 16.67% to be valued at US$88.73 billion in 2030 from US$41.05 billion in 2025.

Visual computing enables interaction with and control of work through the manipulation of visual images, transforming raw visual data into actionable information. This field leverages computer resources to acquire, analyze, and synthesize visual data, drawing on disciplines such as computer science, mathematics, physics, and cognitive sciences. It encompasses a broad range of subfields, all centered on the visual aspect of computing, and supports applications from understanding real-world images to generating numerical or symbolic outputs.

Visual images—whether photographs, 3D scenes, video sequences, block diagrams, or icons—serve as either direct work objects or representations of non-visual entities. Visualization techniques further enhance the interpretation of complex, high-dimensional datasets. The market for visual computing is expanding rapidly, driven by increased deployment of visual sensing technologies (e.g., cameras) across diverse sectors, including digital security, automated retail, interactive AR/VR environments, gaming, and autonomous driving. Growing demand for virtual reality (VR) and simulation products, alongside advancements in graphics and gaming technology, continues to propel this growth. Emerging applications in scientific research and e-learning are also key contributors to the growth. 

The visual computing market report provides a detailed analysis of the industry landscape, offering strategic and executive-level insights supported by data-driven forecasts and analysis. This regularly updated report equips decision-makers with actionable intelligence on current market trends, emerging opportunities, and competitive dynamics. It explores consumer demand across various regions and product types, such as augmented reality (AR) devices, virtual reality (VR) systems, and advanced imaging solutions, while also examining purchasing behaviours and key customer segments. Additionally, the report delves into technological advancements, key government policies, and regulations shaping the visual computing industry.

Visual Computing Market Segmentations:

Visual Computing Market Segmentation by component:

The market analyzed by component into the following:

  • Hardware
  • Software
  • Services

Visual Computing Market Segmentation by deployment:

The market analyzed by deployment into the following:

  • Cloud
  • On-Premise

Visual Computing Market Segmentation by technology:

The market analyzed by technology into the following:

  • Computer Vision
  • Augmented Reality
  • Virtual Reality
  • Others

Visual Computing Market Segmentation by end-users:

The market analyzed by end-user into the following:

  • Healthcare
  • Retail
  • Automotive
  • Manufacturing
  • Media & Entertainment
  • Others

Visual Computing Market Segmentation by regions:

The study also analysed the visual computing market into the following regions, with country level forecasts and analysis as below:

  • North America (US, Canada and Mexico)
  • South America (Brazil, Argentina, and Others)
  • Europe (Germany, France, United Kingdom, Spain, and Others
  • Middle East and Africa (Saudi Arabia, Israel, UAE, and Others)
  • Asia Pacific (China, India, Japan, South Korea, and Others)

Visual Computing Market Competitive Landscape:

The visual computing market features key players such as Microsoft Corporation, Intel Corporation, IBM, Google, Arm Limited, Nvidia Corporation, Advanced Micro Devices, Inc., Exxact Corporation, Amazon Web Services, ZF Friedrichshafen AG among others.

Visual Computing Market Report Coverage:

This report provides extensive coverage as explained in the points below:

  • Market size, forecasts, and trends by component, with historical revenue data and analysis focusing on key factors driving adoption, current challenges faced by key players, and major growth areas.
  • Market size, forecasts, and trends by deployment, with historical revenue data and analysis.
  • Market size, forecasts, and trends by technology, with historical revenue data and analysis.
  • Market size, forecasts, and trends by end-user, with historical revenue data and analysis.
  • The visual computing market is also analysed across different regions, with historical data, regional share, attractiveness and opportunity of these solutions in different countries. The growth prospects and key players operating in these markets. The section also dwells on the macro factors, economic scenario and other complementing factors aiding in market growth. 
  • Market dynamics: The section details the market growth factors, restraints, and opportunities in the market. The segment also presents complete market scenario with the help of Porter’s five forces model. 
  • Competitive Intelligence: A thorough investigation on the competitive structure of the market presented through proprietary vendor matrix model, market share analysis of key players, insights on strategies of key players and recent major developments undertaken by the companies to gain competitive edge. 
  • Research methodology: The assumptions and sources which were considered to arrive at the final market estimates. Additionally, how our model is refined to ensure most significant factors are taken into consideration with the proper hypothesis and bottom-up and top-down approaches enhance the reliability of forecasts further strengthening the trustworthiness of the numbers being presented. 

How this report is helpful to you and reasons for purchase?

  • The report provides a strategic outlook of the visual computing market to the decision-makers, analysts and other stakeholders in the easy to read format for taking informed decisions.
  • The charts, tables and figures make it easy for the executives to gain valuable insights while skimming the report. 
  • Analyst support through calls and email for timely clarification and incorporating additional requests. 
  • Option of presentation or doc format with the estimates file to take care of diverse requirements. 
  • 15% FREE customization with all our reports help cater additional requirements with significant cost-savings. 
  • Option of purchasing specific segments of the study, including opting for summary reports or just the estimates file. 

Frequently Asked Questions (FAQs)

The visual computing market is projected to expand at a CAGR of 18.52% over the forecast period.

Visual Computing Market was valued at US$14.812 billion in 2017.

North America is expected to hold a significant share of the visual computing market owing to the high penetration rate of advanced technologies and the presence of established players.

The global visual computing market is projected to reach a total market size of US$41.063 billion by 2023.

The rapid increase in simulation products and virtual reality is leading to the visual computing market growth.

1. EXECUTIVE SUMMARY 

2. MARKET SNAPSHOT

2.1. Market Overview

2.2. Market Definition

2.3. Scope of the Study

2.4. Market Segmentation

3. BUSINESS LANDSCAPE 

3.1. Market Drivers

3.2. Market Restraints

3.3. Market Opportunities 

3.4. Porter’s Five Forces Analysis

3.5. Industry Value Chain Analysis

3.6. Policies and Regulations 

3.7. Strategic Recommendations 

4. TECHNOLOGICAL OUTLOOK

5. VISUAL COMPUTING MARKET BY COMPONENT

5.1. Introduction

5.2. Hardware

5.3. Software

5.4. Services

6. VISUAL COMPUTING MARKET BY DEPLOYMENT

6.1. Introduction

6.2. Cloud

6.3. On-Premise

7. VISUAL COMPUTING MARKET BY TECHNOLOGY

7.1. Introduction

7.2. Computer Vision

7.3. Augmented Reality

7.4. Virtual Reality

7.5. Others

8. VISUAL COMPUTING MARKET BY END-USERS

8.1. Introduction

8.2. Healthcare

8.3. Retail

8.4. Automotive

8.5. Manufacturing

8.6. Media & Entertainment

8.7. Others

9. VISUAL COMPUTING MARKET BY GEOGRAPHY

9.1. Introduction

9.2. North America

9.2.1. USA

9.2.2. Canada

9.2.3. Mexico

9.3. South America

9.3.1. Brazil

9.3.2. Argentina

9.3.3. Others

9.4. Europe

9.4.1. Germany

9.4.2. France

9.4.3. United Kingdom

9.4.4. Spain

9.4.5. Others

9.5. Middle East and Africa

9.5.1. Saudi Arabia

9.5.2. Israel

9.5.3. UAE

9.5.4. Others

9.6. Asia Pacific

9.6.1. China

9.6.2. India

9.6.3. Japan

9.6.4. South Korea

9.6.5. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

10.1. Major Players and Strategy Analysis

10.2. Market Share Analysis

10.3. Mergers, Acquisitions, Agreements, and Collaborations

10.4. Competitive Dashboard

11. COMPANY PROFILES

11.1. Microsoft Corporation

11.2. Intel Corporation

11.3. IBM

11.4. Google

11.5. Arm Limited

11.6. Nvidia Corporation

11.7. Advanced Micro Devices, Inc.

11.8. Exxact Corporation

11.9. Amazon Web Services

11.10. ZF Friedrichshafen AG

12. APPENDIX

12.1. Currency 

12.2. Assumptions

12.3. Base and Forecast Years Timeline

12.4. Key benefits for the stakeholders

12.5. Research Methodology 

12.6. Abbreviations 

LIST OF FIGURES

LIST OF TABLES

Microsoft Corporation

Intel Corporation

IBM

Google

Arm Limited

Nvidia Corporation

Advanced Micro Devices, Inc.

Exxact Corporation

Amazon Web Services

ZF Friedrichshafen AG