Portable Gaming Console Market Size, Share, Opportunities, COVID-19 Impact, And Trends By Device (Smartphones and Tablets, Gaming Devices), And By Geography - Forecasts From 2023 To 2028

  • Published : Feb 2023
  • Report Code : KSI061614807
  • Pages : 124
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Market Overview:

Portable gaming consoles are compact self-contained video game consoles that are simple handheld gaming consoles. They combine the speakers, console, display, and controls into a single unit, allowing the user to transport and play them at any time or location. These gadgets are typically lighter and more portable than conventional consoles. Additionally, they typically have longer battery lives than conventional consoles, letting users play for long periods before needing to recharge. Some portable gaming consoles may come with extra functions like internet connection and cloud gaming. Video games are becoming increasingly popular among young people, which is the main reason fueling the market's expansion.

Growth factors:

Increasing demand for mobile gaming

One of the primary development drivers for the portable gaming console industry is the increasing demand for mobile gaming. The mobile gaming industry is one of the world's fastest expanding. Mobile games have become the preferred form of entertainment for individuals of all ages and groups in recent years. The introduction of powerful smartphones and tablets has resulted in a considerable surge in demand for mobile games in portable gaming consoles. For instance, With the brand-new Snapdragon G3x CPU, Razer introduced a portable gaming dev kit in December 2021. To run all Android games, play content from cloud gaming libraries, stream games from your home console or PC, and enjoy entertainment from your favorite Android apps, the Snapdragon G3x Gen 1 Gaming Platform offers cutting-edge performance and the full complement of Snapdragon Elite Gaming technologies.

Inclusion of 3D in the gaming industry to improve user experience

One of the primary elements driving the expansion of the portable gaming console business is the increasing demand for 3D game consoles. 3D gaming is gaining popularity all over the world. 3D gaming consoles support stereoscopic graphics gameplay on a built-in high-resolution display. Furthermore, 3D gaming capabilities such as perfect 3-D localization improve user experience and add realism to the gameplay. Over the coming years, market growth is predicted to be fueled by the creation of 3D games. For instance, Nintendo has revealed that a 3D Mario collection will be available for the Switch in September 2020. Nintendo said in a press release that Super Mario 3D All-Stars will be released in limited quantities only for the Nintendo Switch family of platforms on September 18 and will be available until March 31, 2021. As excitement develops for the latest and greatest gaming console, the only opinion that truly matters is that of the gamers themselves.

The growth of cloud-based gaming

Over the following several years, it is anticipated that the market for portable gaming consoles would rise as a result of the introduction of cloud-based gaming. A gaming paradigm known as "cloud-based gaming" refers to one in which all or the majority of game processing occurs on remote servers as opposed to locally installed hardware in users' homes, businesses, etc. For instance, Logitech has announced a portable cloud gaming console in September 2022. The Logitech G Cloud is a portable gaming console that primarily focuses on cloud gaming services like Xbox Cloud Gaming and Nvidia GeForce Now. The Logitech G Cloud is less expensive, lighter, and has a longer battery life. In terms of internal specifications, it has just enough computer capacity to perform cloud gaming services.

Key Developments:  

  • June 2022: AYANEO NEXT 2 was released as the world's first handheld gaming console featuring a discrete Intel ARC or AMD Radeon 6000 GPU. This is also the first gaming console to use Intel's ARC Alchemist GPU. Given the form factor, this is most likely an ACM-G11-based GPU with up to 8 Xe-Cores.
  • June 2022: The PANDAER x AYANEO OLED Windows handheld console with Ryzen 5 5560U has been released by Meizu. The PANDAER x AYANEO handheld games system is essentially an AYANEO AIR Pro console that has been customized in various ways. The back panel of the console features artwork and the PANDAER logo. The PANDAER x AYANEO games console has a 7,350mAh battery behind the hood. It also has Bluetooth 5.2 and Wi-Fi 6 connection.
  • July 2021: Valve released the Steam Deck portable gaming device in July 2021. This new product competes directly with Nintendo's Switch portfolio. The Valve Steam Deck comes with a 7-inch touchscreen display, an AMD processor, and a variety of buttons. The Steam Deck uses the Linux-based SteamOS 3.0 operating system. Valve, on the other hand, maintains that the Steam Deck can run various Linux distributions and even Windows 11.

Covid-19 Impact on the Portable Gaming Console Market

Due to the COVID-19 pandemic, production and other operations in the manufacturing sector have been forced to stop, which has had a significant effect on the world economy. Lockdowns were used later and presented several difficulties for vendors and makers of portable gaming consoles. The COVID-19 pandemic has also affected the pace of production because manufacturing has to be suspended to stop the virus's spread. The global supply of portable gaming consoles consequently decreased. A spike in demand for gaming has also been attributed to the fact that many people across the world spend a lot of time at home and are therefore unable to work. This has helped to increase earnings for many portable gaming console firms in the market.

Portable Gaming Console Market Scope:

 

Report Metric Details
 Growth Rate  CAGR during the forecast period
 Base Year  2021
 Forecast Period  2023–2028
 Forecast Unit (Value)  USD Billion
 Segments Covered  Device, And Geography
 Regions Covered  North America, South America, Europe, Middle East and Africa, Asia Pacific
 Companies Covered Nintendo Co Ltd, Sony Corporation, NVIDIA Corporation, Vtech, Nec Corporation, Microsoft Corporation 
 Customization Scope  Free report customization with purchase

 

Segmentation:

  • By Device
    • Smartphones and Tablets
    • Gaming Devices
  • By Geography 
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Others
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Australia
      • Others

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base, and Forecast Years Timeline

 

2. RESEARCH METHODOLOGY  

2.1. Research Data

2.2. Assumptions

 

3. EXECUTIVE SUMMARY

3.1. Research Highlights

 

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Market Opportunities

4.4. Porter’s Five Force Analysis

4.4.1. Bargaining Power of Suppliers

4.4.2. Bargaining Power of Buyers

4.4.3. Threat of New Entrants

4.4.4. Threat of Substitutes

4.4.5. Competitive Rivalry in the Industry

4.5. Industry Value Chain Analysis

 

5. PORTABLE GAMING CONSOLE MARKET ANALYSIS, BY DEVICE

5.1. Introduction

5.2. Smartphones and Tablets

5.3. Gaming Devices

 

6. PORTABLE GAMING CONSOLE MARKET ANALYSIS, BY GEOGRAPHY

6.1. Introduction

6.2. North America 

6.2.1. USA

6.2.2. Canada

6.2.3. Mexico

6.3. South America 

6.3.1. Brazil

6.3.2. Argentina

6.3.3. Others

6.4. Europe 

6.4.1. UK

6.4.2. Germany

6.4.3. France

6.4.4. Italy

6.4.5. Spain 

6.4.6. Others

6.5. Middle East and Africa 

6.5.1. Saudi Arabia

6.5.2. UAE

6.5.3. Others

6.6. Asia Pacific 

6.6.1. China

6.6.2. Japan

6.6.3. India

6.6.4. South Korea

6.6.5. Australia 

6.6.6. Others

 

7. COMPETITIVE ENVIRONMENT AND ANALYSIS

7.1. Major Players and Strategy Analysis

7.2. Emerging Players and Market Lucrativeness

7.3. Mergers, Acquisitions, Agreements, and Collaborations

7.4. Vendor Competitiveness Matrix

 

8. COMPANY PROFILES

8.1. Nintendo Co Ltd 

8.2. Sony Corporation 

8.3. NVIDIA Corporation 

8.4. Vtech 

8.5. Nec Corporation 

8.6. Microsoft Corporation 

Nintendo Co Ltd

Sony Corporation

NVIDIA Corporation

Vtech

Nec Corporation

Microsoft Corporation