AI In Gaming Market Size, Share, Opportunities, And Trends By Application Type (Player-experience modeling, Procedural-content generation, Data mining on user behavior, Alternate approaches to NPCs), By User Type (Mobile Gaming, Online, Home Console, Handheld console, Others), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Others), And By Geography - Forecasts From 2024 To 2029

  • Published : Mar 2024
  • Report Code : KSI061616791
  • Pages : 141
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The AI in gaming market is anticipated to grow significantly over the forecast period.

AI in gaming is the use of artificial intelligence (AI) technology in video games to improve gameplay, offer more immersive experiences, and allow for new types of interaction between players and virtual surroundings.

AI in gaming encompasses a wide range of applications and techniques aimed at enhancing the gaming experience, creating more immersive virtual worlds, and improving game performance and intelligence.

Some of the key aspects of AI gaming are game development, non-player characters (NPC), procedural content generation, player behavior analysis, and natural language processing. AI technologies automate game production duties, optimize performance, and improve the gaming experience by producing content, building levels, and tailoring engines to user preferences.

AI algorithms generate lifelike NPCs in games that exhibit realistic behaviors, make dynamic decisions, and adapt to changes, increasing immersion and difficulty by giving more realistic opponents and allies. AI approaches such as GANs and evolutionary algorithms produce generative material for games, resulting in enormous, dynamic landscapes with limitless exploring opportunities.

AI-powered analytics solutions analyze player behavior, preferences, and engagement patterns in games, allowing creators to optimize design and monetization methods while creating more engaging, personalized gaming experiences. Natural language processing in games is enabled by AI technologies such as NLP, which enhances player immersion, accessibility, and convenience via voice-activated commands, chatbots, and virtual assistants.

AI gaming blends artificial intelligence technology with gaming applications to improve gaming experiences, provide new gameplay mechanics, and push the frontiers of interactive entertainment, therefore determining the future of gaming.

Market Drivers

  • Rising demand for immersive gaming experiences is contributing to the AI in gaming market growth

Players are increasingly looking for immersive and interesting gaming experiences that feature realistic landscapes, clever opponents, and dynamic action. AI technologies play an important part in delivering such experiences by producing lifelike NPCs, developing diverse and engaging gaming environments, and adjusting game difficulty and content in response to player actions and preferences.

Among various products available in the market, AI Dungeon is a text-based, AI-generated fantasy simulator with limitless possibilities. Unlike other games, which include worlds developed by game creators, AI Dungeon allows you to instruct the AI to construct worlds, people, and scenarios for your character to engage with.

Overall, the growing desire for immersive gaming experiences encourages research and investment in artificial intelligence technologies that improve game realism, interaction, and personalization. As AI advances, the boundaries of immersion in gaming are continuously stretched, resulting in richer and more fascinating gaming experiences for people all around the world.

  • The rise of cloud gaming and streaming platforms is contributing to the AI in gaming market growth

The advent of cloud gaming and streaming platforms, which rely on cloud computing infrastructure and AI-driven technologies, creates new prospects for AI-powered game experiences. Cloud-based gaming services may use AI algorithms to optimize game performance, reduce latency, and improve multiplayer experiences, making high-quality gaming more accessible to a wider audience.

One of the products is Amazon Luna, a cloud gaming platform that works with Ubisoft and Epic Games to give customers access to new titles on release day. Luna provides minimal latency, high-quality visuals, and more than 100 games. With a subscription, players may stream games to Twitch using Amazon Web Services, assuring a smooth gaming experience.

The rise of cloud gaming and streaming platforms accelerates the adoption and proliferation of AI-driven gaming technologies by democratizing access, enhancing scalability and flexibility, and enabling innovative AI-powered experiences that drive market growth and innovation.

Market Restraints

  • Privacy and data concerns hamper the market growth

AI-powered games frequently gather and analyze enormous quantities of user data to personalize experiences, improve gameplay, and train AI models. However, worries about data privacy, security breaches, and the ethical use of player data might result in regulatory scrutiny, customer distrust, and even legal challenges, stifling industry expansion.

AI in the gaming market is segmented based on different applications-

The AI gaming market is segmented based on different applications. The player-experience modeling approach uses AI algorithms to anticipate and analyze player behavior, preferences, and emotions, personalizing the gaming experience by analyzing data sources and increasing immersion.

AI algorithms are used in procedural content generation to build game material dynamically, decreasing production time and costs while improving content diversity and creating rich, engaging gaming experiences such as levels, environments, characters, and missions.

Data mining on user behavior employs AI-powered analytics tools to analyze enormous datasets of player interactions, gaming telemetry, and social network data, allowing developers to better understand player preferences, optimize game design, and create targeted marketing campaigns.

Alternative methods for NPCs employ AI-powered techniques such as reinforcement learning, natural language processing, and neural networks to produce intelligent, responsive NPCs. This improves the whole gaming experience by increasing realism, emotion, and decision-making ability.

North America is anticipated to hold a significant share of the AI in gaming market.

The North American region is expected to have a sizable proportion of the AI gaming market. North America, a powerhouse of technology businesses, research institutes, and gaming studios such as Microsoft, Epic Games, and EA, is driving AI and gaming innovation through a strong talent and resource ecosystem.

The North American gaming business is one of the world's largest and most mature sectors, having a long history of game production, publication, and consumption. Major gaming cities like Silicon Valley, Los Angeles, and Seattle are home to a plethora of game studios, publishers, and technology businesses that drive AI gaming innovation.

North America has a thriving gaming culture and community, with millions of devoted players and aficionados. The region's huge and diversified player population fosters experimentation with new AI-driven gaming experiences, resulting in increased demand for creative and engaging gameplay.

Key Developments

  • November 2023 - Xbox and Inworld AI collaborated to help game developers realize the promise of Generative AI. Key components included Inworld's character creation skills, Microsoft's powerful cloud-based AI capabilities, Microsoft research's insights into the future of play, and the availability of creative tools on Team Xbox.
  • May 2023- At COMPUTEX 2023, NVIDIA revealed the future of NPCs with the NVIDIA avatar Cloud Engine (ACE) for Games. For Games, it was a bespoke AI model foundry service that intended to change games by introducing intelligence to NPCs via AI-powered natural language interaction.

Company Products

  • Inworld Engine – In-world AI increases player engagement and offers new gameplay dynamics with the Inworld Engine. AI NPCs may learn and adapt, provide complex performances, comprehend their surroundings, and conduct activities independently based on player choices. It employs powerful AI to create generative NPCs, whose personalities, ideas, memories, and behaviors are intended to replicate the fundamental social aspect of human interaction.
  • Promethean AI – Promethean AI is the world's first artificial intelligence that collaborates with artists, assists them in the creation of virtual worlds, aids creative problem-solving by providing ideas, and handles a lot of monotonous and non-creative tasks so you can focus on what's essential.

Market Segmentation

  • By Application Type
    • Player-experience modeling
    • Procedural-content generation
    • Data mining on user behavior
    • Alternate approaches to NPCs
  • By User Type
    • Mobile Gaming
    • Online
    • Home Console
    • Handheld console
    • Others
  • By Technology
    • Machine Learning
    • Natural Language Processing
    • Computer Vision
    • Gesture Control
    • Others
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • France
      • UK
      • Spain
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Israel
      • Others
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Indonesia
      • Taiwan
      • Others

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base, and Forecast Years Timeline

1.8. Key benefits to the stakeholder

2. RESEARCH METHODOLOGY

2.1. Research Design

2.2. Research Process

3. EXECUTIVE SUMMARY

3.1. Key Findings

3.2. Analyst View

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Porter’s Five Forces Analysis

4.3.1. Bargaining Power of Suppliers

4.3.2. Bargaining Power of Buyers

4.3.3. Threat of New Entrants

4.3.4. Threat of Substitutes

4.3.5. Competitive Rivalry in the Industry

4.4. Industry Value Chain Analysis

4.5. Analyst View

5. AI IN GAMING MARKET BY APPLICATION TYPE

5.1. Introduction

5.2. Player-experience modeling

5.2.1. Market opportunities and trends

5.2.2. Growth prospects

5.2.3. Geographic lucrativeness 

5.3. Procedural-content generation

5.3.1. Market opportunities and trends

5.3.2. Growth prospects

5.3.3. Geographic lucrativeness 

5.4. Data mining on user behavior

5.4.1. Market opportunities and trends

5.4.2. Growth prospects

5.4.3. Geographic lucrativeness 

5.5. Alternate approaches to NPCs

5.5.1. Market opportunities and trends

5.5.2. Growth prospects

5.5.3. Geographic lucrativeness 

6. AI IN GAMING MARKET BY USER TYPE

6.1. Introduction

6.2. Mobile Gaming

6.2.1. Market opportunities and trends

6.2.2. Growth prospects

6.2.3. Geographic lucrativeness 

6.3. Online

6.3.1. Market opportunities and trends

6.3.2. Growth prospects

6.3.3. Geographic lucrativeness 

6.4. Home Console

6.4.1. Market opportunities and trends

6.4.2. Growth prospects

6.4.3. Geographic lucrativeness 

6.5. Handheld console

6.5.1. Market opportunities and trends

6.5.2. Growth prospects

6.5.3. Geographic lucrativeness 

6.6. Others

6.6.1. Market opportunities and trends

6.6.2. Growth prospects

6.6.3. Geographic lucrativeness 

7. AI IN GAMING MARKET BY TECHNOLOGY

7.1. Introduction

7.2. Machine Learning

7.2.1. Market opportunities and trends

7.2.2. Growth prospects

7.2.3. Geographic lucrativeness 

7.3. Natural Language Processing

7.3.1. Market opportunities and trends

7.3.2. Growth prospects

7.3.3. Geographic lucrativeness 

7.4. Computer Vision

7.4.1. Market opportunities and trends

7.4.2. Growth prospects

7.4.3. Geographic lucrativeness 

7.5. Gesture Control

7.5.1. Market opportunities and trends

7.5.2. Growth prospects

7.5.3. Geographic lucrativeness 

7.6. Others

7.6.1. Market opportunities and trends

7.6.2. Growth prospects

7.6.3. Geographic lucrativeness 

8. AI IN GAMING MARKET BY GEOGRAPHY

8.1. Introduction

8.2. North America

8.2.1. By Application Type

8.2.2. By User Type

8.2.3. By Technology

8.2.4. By Country

8.2.4.1. United States

8.2.4.1.1. Market Trends and Opportunities

8.2.4.1.2. Growth Prospects

8.2.4.2. Canada

8.2.4.2.1. Market Trends and Opportunities

8.2.4.2.2. Growth Prospects

8.2.4.3. Mexico

8.2.4.3.1. Market Trends and Opportunities

8.2.4.3.2. Growth Prospects

8.3. South America

8.3.1. By Application Type

8.3.2. By User Type

8.3.3. By Technology

8.3.4. By Country

8.3.4.1. Brazil

8.3.4.1.1. Market Trends and Opportunities

8.3.4.1.2. Growth Prospects

8.3.4.2. Argentina

8.3.4.2.1. Market Trends and Opportunities

8.3.4.2.2. Growth Prospects

8.3.4.3. Others

8.3.4.3.1. Market Trends and Opportunities

8.3.4.3.2. Growth Prospects

8.4. Europe

8.4.1. By Application Type

8.4.2. By User Type

8.4.3. By Technology

8.4.4. By Country

8.4.4.1. Germany

8.4.4.1.1. Market Trends and Opportunities

8.4.4.1.2. Growth Prospects

8.4.4.2. France

8.4.4.2.1. Market Trends and Opportunities

8.4.4.2.2. Growth Prospects

8.4.4.3. United Kingdom

8.4.4.3.1. Market Trends and Opportunities

8.4.4.3.2. Growth Prospects

8.4.4.4. Spain

8.4.4.4.1. Market Trends and Opportunities

8.4.4.4.2. Growth Prospects

8.4.4.5. Others

8.4.4.5.1. Market Trends and Opportunities

8.4.4.5.2. Growth Prospects

8.5. Middle East and Africa

8.5.1. By Application Type

8.5.2. By User Type

8.5.3. By Technology

8.5.4. By Country

8.5.4.1. Saudi Arabia

8.5.4.1.1. Market Trends and Opportunities

8.5.4.1.2. Growth Prospects

8.5.4.2. UAE

8.5.4.2.1. Market Trends and Opportunities

8.5.4.2.2. Growth Prospects

8.5.4.3. Israel

8.5.4.3.1. Market Trends and Opportunities

8.5.4.3.2. Growth Prospects  

8.5.4.4. Others

8.5.4.4.1. Market Trends and Opportunities

8.5.4.4.2. Growth Prospects

8.6. Asia Pacific

8.6.1. By Application Type

8.6.2. By User Type

8.6.3. By Technology

8.6.4. By Country

8.6.4.1. China

8.6.4.1.1. Market Trends and Opportunities

8.6.4.1.2. Growth Prospects

8.6.4.2. Japan

8.6.4.2.1. Market Trends and Opportunities

8.6.4.2.2. Growth Prospects

8.6.4.3. India

8.6.4.3.1. Market Trends and Opportunities

8.6.4.3.2. Growth Prospects

8.6.4.4. South Korea

8.6.4.4.1. Market Trends and Opportunities

8.6.4.4.2. Growth Prospects

8.6.4.5. Indonesia

8.6.4.5.1. Market Trends and Opportunities

8.6.4.5.2. Growth Prospects

8.6.4.6. Taiwan

8.6.4.6.1. Market Trends and Opportunities

8.6.4.6.2. Growth Prospects

8.6.4.7. Others

8.6.4.7.1. Market Trends and Opportunities

8.6.4.7.2. Growth Prospects

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

9.1. Major Players and Strategy Analysis

9.2. Market Share Analysis

9.3. Mergers, Acquisition, Agreements, and Collaborations

9.4. Competitive Dashboard

10. COMPANY PROFILES

10.1. DeepMind

10.2. Inworld AI

10.3. EA

10.4. Nvidia

10.5. Unity

10.6. Promethean AI

10.7. Latitude.io

Latitude.io

DeepMind

Inworld AI

EA

Nvidia

Unity

Promethean AI

Latitude.io