3D Gaming Console Market Size, Share, Opportunities, And Trends By Console Type (Home, Handheld, Micro, Others), By Technology (Virtual Reality, Polarized Shutter, Autostereoscopy, Xbox Illumiroon, Leap Motion, Kinetic Motion, Others), And By Geography - Forecasts From 2025 To 2030
- Published : Nov 2024
- Report Code : KSI061610339
- Pages : 143
The 3D gaming console market is projected to grow at a CAGR of 15.89% during the forecast period.
3D gaming console essentially involves presenting everything graphically in 3-dimensional height, width, and depth. Nowadays 3D gaming is surging in popularity. Technology has taken gaming to an entirely different level. The different benefits and features of 3D gaming offer an entirely new and realistic experience of games for the users. It provides a sense of immersion to the gamers. Also, many companies are investing heavily to bring up new technologies and products.
A major reason for the growth of this market is the rise in the demand for home consoles.
Home consoles are becoming popular over the years and are one of the most prominent causes for the development of the gaming community. Moreover, the launch of various accessories including 3D audio headphones and keyboards offers an enhanced gaming experience to the users. The integration of the home console with 3D gaming delivers realism. The key players that dominated the market include Sony, Microsoft, and Nintendo. Moreover, a gaming console with 4K resolution capabilities is expected to drive the demand for the home console, thus driving the demand for 3D gaming consoles.
The rapid technological development is expected to drive the demand for this market in the forecast period.
The gaming industry is witnessing rapid technological development. In addition, the companies are investing heavily to offer a wide range of product portfolios. Many products such as Xbox one X and Play Station 4 have been introduced in the market. More gamers are switching from 2D consoles to 3D gaming consoles. Technological development and new products are expected to drive the sale of the 3D console in the market.
The various benefits offered by 3D gaming console is anticipated to fuel the growth of this market.
Certain features including rich visual experience, possibilities to explore, high-quality graphics, versatility to create the game of different genres and virtually indistinguishable from movies have made 3D console gaming a fascinating whirlwind of an experience. These features have added to the demand for 3D console gaming globally.
The rapidly changing lifestyle is anticipated to augment the market growth.
The lifestyle of people across the globe is witnessing a constant revolution. People are turning towards the more technologically advanced method. The per capita income is expected to rise globally. The economies of the developing countries are expected to grow significantly faster than the developed countries. With the rapidly advancing lifestyle, people are rewarding themselves with luxury. A sense of accomplishment is another reason why people are investing in luxury. The growing lifestyle and dynamism are anticipated to fuel the 3D gaming console market.
The share of different regions in the 3D Gaming Console market.
Asia Pacific Region Is projected to hold the largest share in the 3D gaming console market. The region is anticipated to have the highest number of active gamers. Moreover, the hardware and software for gaming are easily available at a low cost in the APAC region. Gaming companies in this region are investing heavily and providing a competitive edge. Countries like China, Japan, South Korea, and Australia are anticipated to be the primary shareholders in the APAC region.
Recent developments in the 3D Gaming Console market.
Some of the prominent players in the 3D gaming console market are Microsoft Corporation, Sony Corporation, Nintendo Co., Linden Lab, A4 Tech Co., and Avatar Reality. Some of the recent developments in the 3D gaming console market include:
- In November 2020, Microsoft released Xbox Series X as the fourth generation of the Xbox console family. It supports higher display resolutions along with higher frame rates.
- In September 2020, Sony revealed unveiled PS5 accessory pricing including the price of USD 70 DualSense controller.
The impact of COVID-19.
The outbreak of the COVID-19 pandemic has severely affected the production of almost all the industries across the globe including the 3D gaming console industry. The pandemic has disrupted the supply chain. On the other hand, the lockdown imposed by the government has risen the demand for the 3D gaming console.
Segmentation:
- By Console Type
- Home console
- Handheld console
- Micro console
- Others
- By Technology
- Virtual Reality
- Polarized shutter
- Auto stereoscopy
- Xbox illumiroom
- Leap motion
- Kinetic motion
- Others
- By Geography
- North America
- United States
- Canada
- Mexico
- Others
- South America
- Brazil
- Argentina
- Others
- Europe
- United Kingdom
- Germany
- France
- Spain
- Italy
- Middle East and Africa
- Saudi Arabia
- Israel
- Others
- Asia Pacific
- Japan
- China
- India
- Indonesia
- Taiwan
- Thailand
- Others
- North America
1. Introduction
1.1. Market Definition
1.2. Market Segmentation
2. Research Methodology
2.1. Research Data
2.2. Assumptions
3. Executive Summary
3.1. Research Highlights
4. Market Dynamics
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. The Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis
5. Global 3D Gaming Console Market Analysis, By Console Type
5.1. Introduction
5.2. Home console
5.3. Handheld console
5.4. Micro console
5.5. Others
6. Global 3D Gaming Console Market Analysis, By Technology
6.1. Introduction
6.2. Virtual Reality
6.3. Polarized shutter
6.4. Auto stereoscopy
6.5. Xbox illumiroom
6.6. Leap motion
6.7. Kinetic motion
6.8. Others
7. Global 3D Gaming Console Market Analysis, By Geography
7.1. Introduction
7.2. North America
7.2.1. United States
7.2.2. Canada
7.2.3. Mexico
7.2.4. Others
7.3. South America
7.3.1. Brazil
7.3.2. Argentina
7.3.3. Others
7.4. Europe
7.4.1. United Kingdom
7.4.2. Germany
7.4.3. France
7.4.4. Italy
7.4.5. Spain
7.5. Middle East and Africa
7.5.1. Saudi Arabia
7.5.2. Israel
7.5.3. Others
7.6. Asia Pacific
7.6.1. Japan
7.6.2. China
7.6.3. India
7.6.4. Indonesia
7.6.5. Taiwan
7.6.6. Thailand
7.6.7. Others
8. Competitive Intelligence
9.1. Competitive Benchmarking and Analysis
9.2. Recent Investment and Deals
9.3. Strategies of Key Players
9. Company Profiles
9.1. Activision Publishing, Inc.
9.2. A4Tech Co., Ltd
9.3. Avatar Reality
9.4. Electronic Arts Inc.
9.5. Logitech International S.A.
9.6. Linden Lab
9.7. Nintendo Co., Ltd.
9.8. Oculus VR
9.9. Microsoft Corporation
9.10. Sony Corporation
Activision Publishing, Inc.
A4Tech Co., Ltd
Avatar Reality
Electronic Arts Inc.
Logitech International S.A.
Linden Lab
Nintendo Co., Ltd.
Oculus VR
Microsoft Corporation
Sony Corporation
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