Gaming Console Market Size, Share, Opportunities, And Trends By Type (Home Console, Handheld Consoles, Hybrid Console), And By Geography - Forecasts From 2025 To 2030

  • Published : Dec 2024
  • Report Code : KSI061610194
  • Pages : 144
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Gaming Console Market Size & Forecast:

The global gaming console market is projected to grow at a CAGR of 10.12% over the forecast period, increasing from US$56.018 billion in 2025 to US$90.683 billion by 2030.

Gaming Console Market Trends:

Gaming consoles are devices designed to play video games and offer a more immersive gaming experience than playing games on a computer or mobile device. The gaming console market is a dynamic and highly competitive industry that has seen significant growth in recent years.

The growing global consumer electronics demand will also boost the gaming console’s market share. The gaming console offers the users the ability to play games on multiple devices, like televisions and computers. Moreover, with the introduction of new technologies, like gyroscopic gaming consoles, the share of gaming consoles will also grow significantly.

In its annual report, the Japan Electronics and Information Technology Industries Association (JEITA) stated that the sales of consumer electronics products witnessed massive growth in the nation. The agency stated that in April 2022, the total production of consumer electronics products in the nation was recorded at Yen 28,515 million, which increased to YEN 35,024 million in April 2023. 

Gaming Console Market Growth Drivers:

  • Rising demand for the gaming sector.

A major factor propelling the global gaming console market is the increasing global demand for the gaming sector. The introduction of new gaming technologies, like 3D and 4D gaming, and immersive gaming technologies boost the global gaming market significantly.

Microsoft Corporation, one of the biggest developers of gaming solutions, in its annual report, stated that its gaming segment’s revenue increased significantly over the past few years. The company stated that in 2021, it earned a total of US$15,370 million in revenue from the gaming segment, which increased to US$16,230 million, and contracted back to US$15,466 million in 2023. Similarly, the revenue of Nintendo has also increased significantly in its gaming segment over the past few years. The company stated that in 2022, the company's total revenue from the sale of Nintendo Switch Platform was recorded at YEN 1,509,202 million, which increased to YEN 1,532,438 million in 2023.

Gaming Console Market Segment Analysis:

  • Handheld console is anticipated to hold a major share in the coming years.

The growth has been driven, to a large extent, by the increasing fascination with mobile gaming. As technology advances and smartphones and tablets become more common, entertainment through mobile games is becoming the alternative for many people. Since the devices are mainly designed for games with features such as physical buttons and improved battery life, handheld devices offer a more interactive and immersive gaming experience than mobile devices. The handheld type segment is growing due to the increasing demand for devices suitable for mobile gaming. Most gamers also appreciate the advantage of portability, where they can carry their gaming devices even during long flights or daily commutes to work.

Portable and mobile gamers are turning out to be the latest entrants in handheld gaming as they seek a more versatile way of gaming on the go. The growth rate is mainly due to technology breakthroughs that have enabled high-performance games in compact and lightweight handheld devices. Among these, one device that has continued dominating the market is the iconic Nintendo Switch console, providing smooth transitions between home and portable gaming. Its flexibility in design, a large library of exclusive games, and regular updates have made it the leader in portable gaming.

But with the entry of players like Valve, it does look like the market has become pretty dynamic. Steam Deck is a powerful handheld PC with versatility, for one. The device provides access to hundreds of thousands of titles across any given platform, from which it will draw. The power and versatility of such handsets expand the scope by which what handheld gaming devices might be able to offer that, in turn, calls the dominance of a name like Nintendo into question.

With increased competition, more choices lie in the consumer's preference and budget as devices for casual gamers in simplicity or accessibility, whereas devices exist for hardcore gamers with considerations for performance and high libraries for games. The handheld gaming market could be quite explosive as many companies innovate to keep their brands in front of the large and ever-expanding demographics.

Gaming Console Market Geographical Outlook:

  • The United States is expected to hold a substantial share in the projected period.

The market for gaming consoles in the US is expanding due to several factors. The attractiveness of particular exclusive games, especially those tied to popular franchises, plays a major role in console preferences. Moreover, there has been a rising trend due to the popularity of e-sports and online multiplayer games, which have brought about competitive and social gaming. The rise of digital distribution has increased user convenience and interaction by allowing them access to a huge catalogue of games and downloadable content on demand, increasing its demand in the United States.

Furthermore, due to digitized content and fast internet, it has become easier for consumers to access and even play video games through the Internet. The country has an expansive gaming market, and several large video gaming companies are based in the United States.

In addition, there are many notable professional eSports leagues and teams within the country, and significant gaming festivals like E3 and PAX are regularly conducted here. The US game console industry has received a boost from this.

Moreover, the US gaming console market has been significantly impacted by the growth of gaming YouTubers or streamers. Gaming YouTubers are recognized today as the most sought-after activists within the gaming circle, with their recommendations and opinions carrying significant weight toward the purchases of consumers. To assist the audience in deciding whether to purchase a certain video game or a gaming console, several YouTubers create content oriented towards gameplay, video walkthroughs, and game reviews.

As a result, the US gaming console market has benefited from the growing popularity of US-based gaming YouTubers, as indicated by their YouTube subscriber counts. Additionally, 29% of players are 50 years of age or older. 53% of the players identify as male, while 46% identify as female.

Gaming Console Market Scope:

Report Metric Details
Gaming Console Market Size in 2025 US$56.018 billion
Gaming Console Market Size in 2030 US$90.683 billion
Growth Rate CAGR of 10.12%
Study Period 2020 to 2030
Historical Data 2020 to 2023
Base Year 2024
Forecast Period 2025 – 2030
Forecast Unit (Value) USD Billion
Segmentation
  • Type
  • Geography
Geographical Segmentation North America, South America, Europe, Middle East and Africa, Asia Pacific
List of Major Companies in Gaming Console Market
  • Sony Group Corp.
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • NVIDIA Corporation
  • ASUSTeK Computer Inc.
 
Customization Scope Free report customization with purchase

 

The gaming console market is analyzed into the following segments:

  • By Type
    • Home Console
    • Handheld Consoles
    • Hybrid Console
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • France
      • United Kingdom
      • Italy
      • Spain
      • Others
    • Middle East and Africa
      • Israel
      • Saudi Arabia
      • Others
    • Asia Pacific
      • China
      • Japan
      • South Korea
      • India
      • Thailand
      • Taiwan
      • Indonesia
      • Others

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Frequently Asked Questions (FAQs)

The gaming console market is expected to grow at a CAGR of 10.12% during the forecast period.

The gaming console market is expected to reach a market size of US$90.683 billion in 2030.

Gaming Console Market is valued at US$56.018 billion in 2025.

Asia Pacific is anticipated to hold a considerable share of the gaming console market.

The booming advancement in gaming technology coupled with the ongoing trend of promoting 3D and virtual reality in the gaming sector is anticipated to drive gaming console market expansion in the coming years.

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base and Forecast Years Timeline

1.8. Key Benefits for the Stakeholders

2. RESEARCH METHODOLOGY  

2.1. Research Design

2.2. Research Process

2.3. Data Validation

3. EXECUTIVE SUMMARY

3.1. Key Findings

3.2. Analyst View

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Porter’s Five Forces Analysis

4.3.1. Bargaining Power of Supplier

4.3.2. Bargaining Power of Buyers

4.3.3. Threat of New Entrants

4.3.4. Threat of Substitutes

4.3.5. Competitive Rivalry in the Industry

4.4. Industry Value Chain Analysis

5. GAMING CONSOLE SALES, SPECIFICATIONS, AND FEATURE COMPARISON

6. GLOBAL GAMING CONSOLE MARKET BY TYPE

6.1. Introduction

6.2. Home Console

6.3. Handheld Consoles

6.4. Hybrid Consoles

7. GLOBAL GAMING CONSOLE MARKET BY GEOGRAPHY 

7.1. Introduction

7.2. North America

7.2.1. By Type

7.2.2. By Country

7.2.2.1. United States

7.2.2.2. Canada

7.2.2.3. Mexico

7.3. South America

7.3.1. By Type

7.3.2. By Country

7.3.2.1. Brazil

7.3.2.2. Argentina

7.3.2.3. Others

7.4. Europe

7.4.1. By Type

7.4.2. By Country

7.4.2.1. Germany 

7.4.2.2. France

7.4.2.3. United Kingdom

7.4.2.4. Italy

7.4.2.5. Spain

7.4.2.6. Others

7.5. Middle East and Africa

7.5.1. By Type

7.5.2. By Country

7.5.2.1. Israel

7.5.2.2. Saudi Arabia

7.5.2.3. Others

7.6. Asia Pacific

7.6.1. By Type

7.6.2. By Country

7.6.2.1. China 

7.6.2.2. Japan

7.6.2.3. India

7.6.2.4. South Korea

7.6.2.5. Thailand

7.6.2.6. Indonesia

7.6.2.7. Taiwan

7.6.2.8. Others

8. COMPETITIVE ENVIRONMENT AND ANALYSIS

8.1. Major Players and Strategy Analysis

8.2. Emerging Players and Market Lucrativeness

8.3. Mergers, Acquisitions, Agreements, and Collaborations

8.4. Competitive Dashboard

9. COMPANY PROFILES

9.1. Sony Group Corp.

9.2. Nintendo Co., Ltd.

9.3. Microsoft Corporation

9.4. NVIDIA Corporation

9.5. ASUSTeK Computer Inc.

9.6. Lenovo

9.7. SAMSUNG 

9.8. Advanced Micro Devices, Inc.

9.9. Atari SA

Gaming Console Companies:

  • Sony Group Corp.
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • NVIDIA Corporation
  • ASUSTeK Computer Inc.
  • Lenovo
  • SAMSUNG 
  • Advanced Micro Devices, Inc.
  • Atari SA